Is No Rest for the Wicked worth a punt on early access, or should you wait for the full release?
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I have mixed feelings about the early access model. It’s a great way for studios to get projects off the ground, a much needed part of the funding mix in an age of ballooning budgets and perilously long development cycles. But as a consumer, you’re essentially paying to be a play tester. So while I’m glad it exists as one of the ways to get games made in the first place, I find it deeply unattractive as a proposition.There are times, though, such as in the case of recent early access triumph...

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