Square Enix today released Shadow of the Tomb Raider, the latest entry in the venerable action-adventure game series. We return to Lara Croft’s mission to save the world, in which she must confront her own tragic past and avert the Mayan apocalypse. I’ve been playing it off and on for the last couple of days, and I’ve spotted something I think needs addressing — a major problem in the characterization of gaming’s most iconic heroine that really brings the whole trilogy down. Now, full disclosure...
PlayStation 4, Xbox One, PC; Eidos Montréal/Square-EnixThis game revels in its own beauty, but the plot collapses under the slightest scrutiny
There are two things I’ve always loved about Tomb Raider in all its incarnations over the years: beautiful, exciting and dangerous places to explore, and Lara Croft herself. Shadow of the Tomb Raider nails the former, with sumptuous South American locations to climb, dive and rappel around, ranging from ancient Inca cities and missionary crypts to...
REVIEW: Shadow of the Tomb Raider is the third part of Lara Croft’s coming of age trilogy as an adventurer. And while she is more dangerous and brutal than ever, she is still a three-dimensional character. And by that, I don’t mean that her 3D graphics look great, which seemed like the original reason for her […]